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IvyBarringer

Cloth connected to belt stretching

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Hello, 

I have a verticle ribbon hanging down that is connected by the top row of points via belt to a plain. When I play (without any animation) the top row of polygons stretch and bounce, is there a way to stop this happening?

 

Attached is the set up at 0 and 11 frames, and the cloth settings, and can't seem to stop these top polygons strecthing

Screen Shot 2018-01-12 at 14.33.44.png

Screen Shot 2018-01-12 at 14.33.52.png

Screen Shot 2018-01-12 at 14.34.09.png

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maliohammad    281
17 minutes ago, IvyBarringer said:

Attached is the set up at 0 and 11 frames, and the cloth settings, and can't seem to stop these top polygons strecthing

 

Hello, 

In cloth tag, "tag" tab, increase the iterations until you like the result.

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IvyBarringer    0
  • Topic Author
  • The stretch is the same with itterations at 8, and itterations at 1200.

     

    I have added extra polygons (about 15 rows) above the ribbon and used an alpha channel to hide them, a very clumsy cheap workaround but it's working

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    maliohammad    281
    5 minutes ago, IvyBarringer said:

    The stretch is the same with itterations at 8, and itterations at 1200.

     

    I have added extra polygons (about 15 rows) above the ribbon and used an alpha channel to hide them, a very clumsy cheap workaround but it's working

    Really weird, it worked just fine for me. Can you provide a scene file with the problem?

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