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IvyBarringer

Cloth connected to belt stretching

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Hello, 

I have a verticle ribbon hanging down that is connected by the top row of points via belt to a plain. When I play (without any animation) the top row of polygons stretch and bounce, is there a way to stop this happening?

 

Attached is the set up at 0 and 11 frames, and the cloth settings, and can't seem to stop these top polygons strecthing

Screen Shot 2018-01-12 at 14.33.44.png

Screen Shot 2018-01-12 at 14.33.52.png

Screen Shot 2018-01-12 at 14.34.09.png

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17 minutes ago, IvyBarringer said:

Attached is the set up at 0 and 11 frames, and the cloth settings, and can't seem to stop these top polygons strecthing

 

Hello, 

In cloth tag, "tag" tab, increase the iterations until you like the result.


3D is where your dreams come true ... or at least mine :D

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  • The stretch is the same with itterations at 8, and itterations at 1200.

     

    I have added extra polygons (about 15 rows) above the ribbon and used an alpha channel to hide them, a very clumsy cheap workaround but it's working

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    5 minutes ago, IvyBarringer said:

    The stretch is the same with itterations at 8, and itterations at 1200.

     

    I have added extra polygons (about 15 rows) above the ribbon and used an alpha channel to hide them, a very clumsy cheap workaround but it's working

    Really weird, it worked just fine for me. Can you provide a scene file with the problem?


    3D is where your dreams come true ... or at least mine :D

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