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thanulee

Reset internal scale to 1

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    One last question. I have a model here with negative scale on one axis. And idk how to fix it, although i froze it, when i try do some mograph stuff, it behaves wrong.

    See attached scene, it seems fine, till i change delay effector mode to spring.
    I guess those are the parts with the negative scaling which i cant seem to fix. Any thoughts?

    https://www.dropbox.com/s/818d2c7b30fn2zs/negative scale issue.c4d?dl=0

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    It seems to me your issue is in the Random effctor, what is your desired purpose for the Random effector.  I dont hardly used effectors for my usage, I just noted that in the random effector you have rotation enabled, wouldnt that create random rotations as your getting?

     

    To show that it is not because the freeze is not doing its job, change the Seed of the Random effector and your see that the objects rotated in different polarities.  For instance look at objects 3,4 they rotate in opposite directions, change the seed of the Random effector and they will rotate together, seed 12328 for me produced this effect.   This would indicate that the Random effector is doing what it should do, Randomly rotate each object within the 180 degree rage, in either + - directions.

     

    Dan

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    Its just a test. Random effector doesnt seem the problem. When passing, the objects should and are at their original state despite seed.
    Delay does something to all this. And its no coincidence this happens to the negative scaled objects only.
    In any case, how can i change the negative scale in any object and keeping it as is? This seems the problem to me even if its frozen.

    ps. who models with negative scale... its completely wrong

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    I noted some of your objects have a opposite axis on the Z,  This mite be the reason.  The Axis tool L key you can change that or by using the Axis Centre from Mesh menu.

     

    Dan

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    Yes exactly, they do have negative Z cause if u see their scale is -32 for example. And this idk how to fix. Im pretty sure, if i manage somehow the scale to be a positive number, everything will be ok. Even now that are frozen, they are wrong.

    Do the following also: go to axis center, and press align to world on those objects and u ll see that due to negative scale c4d interprets their z opposite. So even freezing em doesnt fix this. Even if u manually rotate their Z axis still are behaving wrong.

    So again it all comes on how to fix the negative scale values, without altering the object size or rotation

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    I think the freeze is much wrong workaround. It's intended for other type of work, and when you'll need it there you'll get problems

    Actually Reset Scale with "Compensate points" option does what you need

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