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Hi, guys!
 

I can't believe I can't figure this one out but I've been googling for 30mins...

Is there a way to use paths relative to the scene file for textures??

As you can see in the screenshot I have my c4d file in the c4d folder and my texture in the tex folder on the same level.

I am aware that cinema will find the texture if the scene file is on the same level as the tex folder, but i would like to have a seperate folder for the scene files since i tend to save a lot of versions.

 

Thanks!

 

5a6f9d4357f09_ScreenShot2018-01-29at23_15_55.thumb.png.2569b76442cfbeee23a9e32f0542ef66.png 

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1 hour ago, robocopatrik said:

Is there a way to use paths relative to the scene file for textures??

Cinema doesn't want to work like that. It either wants you to have the texture folder in the project root, or , using the texture paths in preferences, wants you to have one or several global texture folders in which all your texture maps for all projects go. Your life will be a lot easier if you can just live with one of those options ;)

 

But Cinema does save the path of textures in the file doesn't it, so if you load textures from a source that isn't the project root (and don't create a copy of it in the root /textures folder on import), Cinema will remember where that texture came from, and will look for it there on next load without you having to tell it, right  ? So doesn't that make this a moot point anyway, or am  I misunderstanding you ?! :)

 

CBR

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When I've got a lot of incremental versions of a scene file, I move everything older than the last three or four versions to sub folder called "old" just to reduce the clutter. If you ever decide you need to reference one of them, you can just move it back to the main folder before opening and everything will link up just fine.

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  • Topic Author
  • Hi Cerbera,

     

    Thanks for the response. I guess it would be really just a "nice to have" to have the paths relative. I will simply work like DeCarlo suggested.

    The main reason I was wondering if it's possible is because I am working with a lot of animated textures (jpg sequences) and I wanted to have a clean & portable folder structure. I think there is an option to "collect files" when done, to make the project portable, but I am guessing that would just copy all my video textures to a new folder. Since they are quite large I don't want to have them twice.

     

    Anyway, simply moving old versions of the scene file to a backup folder does the trick.

    Thanks again!

     

     

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