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Instance different objects onto Hair


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Hey Guys, I just ran into a problem:

 

I'm creating a guy made out of pencils with a cloner and rigid bodies, something like this:

pencilguy.thumb.jpg.74c81963094f082b90e60bf139a896d1.jpg

 

Everything good until here, that's when the client requested the pencils not to be randomly placed, instead to follow a hair-like structure.

Then I used hair, achieving something more like this:

pencilboy0371.thumb.jpg.cd2f8ac33c84c7909e9902b7ad464d50.jpg

Alright, the problem comes when I instance my pencil onto this hair, I get always the same pencil.

 

Does anyone know how I can instance different objects randomly onto this hair, or at least assign randomly different textures to this instances?

 

Thank you beforehand guys!

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Er... no. Hair instancing is rather more basic than instancing found elsewhere in the program.... for example I am not aware of any way to change the colour or use more than one instanced object as hair. I'll let you know if I think of any way around that, but it's not leaping to mind at the moment :/

 

CBR

 

 

 

 

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Hey Cerbera, thank you for taking time to think about it, I just found the solution in the help documentation.

 

It's as easy as making all objects children of the instanced object, and choosing "Random" in the hierarchy drop-down.

:Bang:

 

 

 

 

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7 minutes ago, Ivanpais said:

Hey Cerbera, thank you for taking time to think about it, I just found the solution in the help documentation.

 

It's as easy as making all objects children of the instanced object, and choosing "Random" in the hierarchy drop-down.

:Bang:

Bang indeed ! I did not know about that ! Thanks for posting the answer :) Awesome !

 

CBR

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