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Export fbx or 3ds file with diffuse mat

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I baked the ambient occlusion on my models, and it is working nicely. The next person whose gonna work with the file, wants to open it in 3D studio max and continue the work in unity. The fbx export are fine. All of the textures visible except the diffusion. It's not exported it with the other materials. In 3ds its worse... It cant find the proper UV coordinates, and it's looking for the textures in a different path (in program files MAXON folder lol). How can I export a proper file for 3ds max? There are only two material: color and occlusion. It's simple, but still I'm wasting hours in it.

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