Jump to content

Hey, you need a renderfarm? If that's the case, make sure you check this topic for more info! 



Sign in to follow this  
adamsimon

Export fbx or 3ds file with diffuse mat

Recommended Posts

adamsimon    0

Hi!

 

I baked the ambient occlusion on my models, and it is working nicely. The next person whose gonna work with the file, wants to open it in 3D studio max and continue the work in unity. The fbx export are fine. All of the textures visible except the diffusion. It's not exported it with the other materials. In 3ds its worse... It cant find the proper UV coordinates, and it's looking for the textures in a different path (in program files MAXON folder lol). How can I export a proper file for 3ds max? There are only two material: color and occlusion. It's simple, but still I'm wasting hours in it.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×