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Dannyx

Closing hole in round object

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Cerbera    1,973
1 minute ago, VECTOR said:

No that's 236, 235 is " Never turn your back on a triangle, they'll stab you in your sleep, stabby stabby stabby stab stab stab....stab

You're looking at your revised IQP manual again aren't you ? In the official IQP Grimoire all the triangle rules are much earlier on...

 

CBR

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VECTOR    550

oooooooooooh...i see, so you mean number 156 isn't optimise points..i....will be right back

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StCanas    60
19 hours ago, Cerbera said:

RULE 234: Unless you have a specific reason to choose otherwise, always choose a number of segments that is divisible by 2, 3 and 4. So, after 8, which doesn't follow that rule and is an exception, this series looks like 12, 18, 24, 36, 48, 72 etc.

 

That way you will always have a most widely useful topology with which to create your forms and you will always be able to solve to quads, which, whilst it might not always be necessary, is almost always preferable and a better job.

 

CBR

 

 

Rule 1: This is a means to an end, not an end in itself. Don't sweat things that don't matter. Life's too short.

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Cerbera    1,973
9 minutes ago, StCanas said:

Don't sweat things that don't matter. Life's too short.

Except it does matter doesn't it ? By not following rule 234 OP has had to start again. There's the evidence ! :)

 

CBR

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StCanas    60
9 hours ago, Cerbera said:

Except it does matter doesn't it ?

1

 

Sometimes it does, sometimes it doesn't. Knowing the difference can make life so much easier.

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Dannyx    0
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  • Is there a rule of thumb when it comes to how many sides a shape should have ? We've already established that it should be an even number, but is more better ? It makes sense to have more, since the shape ends up rounder, but this may not be true in practice I reckon. 8 vs 20 let's say.....

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    Cerbera    1,973
    7 minutes ago, Dannyx said:

    Is there a rule of thumb when it comes to how many sides a shape should have ?

    No - it's entirely dependent on how much detail will be needed in the object, what topology it must join with, what sort of shapes will be cut into it, and what makes most sense to establish an edge flow most useful to your purposes. You certainly don't want too many segments, but you also don't want too few. Alas only a lot of experience will tell you what is the correct amount on an object by object basis.

     

    CBR

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