Jump to content

Hey, you need a renderfarm? If that's the case, make sure you check this topic for more info! 



Pevetz

Rigging wheel tire - inwards?

Recommended Posts

Pevetz    1

Hi guys,

 

I'm stuck with a rigging a car tire.

It should work like this:

 

OFF.thumb.gif.27bed3103b02c5af5440abdffc99a996.gif

 

I don't know how to approach this.
That kind of rigging is needed for a Unity game.
 I asked on their forum, is there any way to script this, but they said that the easiest way would be "Rigging and Skinning".

Also, they said something about "Blendshapes" but I have no knowledge about this.

 

Any suggestions?
Thank you.

Share this post


Link to post
Share on other sites

Cerbera    1,976

I can tell you how to sort it out in Cinema, but no idea how you'd get it out to Unity !

 

Blendshapes is what we would deal with using PoseMorph, and if the tyre model is much more than a primitive then you would probably need that to record point level changes to the mesh and have slider control between tyre states. Posemorph does this. Or, if it is just a primitive, then you can control its parameters via a simple Xpresso setup where you'd connect the inner radius (for example) of a tube to a user data slider you could place in the viewport, probialy via a range mapper.

 

So that's maybe half the answer, but you'll be needing someone with Unity experience to tell you the rest...

 

CBR

  • Like 1

Share this post


Link to post
Share on other sites
Pevetz    1
  • Topic Author
  • 5 hours ago, Cerbera said:

    I can tell you how to sort it out in Cinema, but no idea how you'd get it out to Unity !

     

    Blendshapes is what we would deal with using PoseMorph, and if the tyre model is much more than a primitive then you would probably need that to record point level changes to the mesh and have slider control between tyre states. Posemorph does this. Or, if it is just a primitive, then you can control its parameters via a simple Xpresso setup where you'd connect the inner radius (for example) of a tube to a user data slider you could place in the viewport, probialy via a range mapper.

     

    So that's maybe half the answer, but you'll be needing someone with Unity experience to tell you the rest...

     

    CBR

    Hi there,

     

    I managed to it by using PoseMorph, exported as .fbx to Unity and works great.

     

    Thank you!

    • Namaste 1

    Share this post


    Link to post
    Share on other sites

    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now

    • Recently Browsing   0 members

      No registered users viewing this page.

    ×