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DragonSeer

Remove Speckles In Render?

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I have a Standard render that is picking up a lot of noise in the specular area. In the Reflectance channel there is a GGX type shader. I realize I need more samples, but the GGX does not have a samples value I can increase. Is there some other place where I can increase the samples used for reflections?

Screen Shot 2018-02-13 at 11.16.55 AM.png

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Not a good idea to render reflectance materials with Standard Render. Much slower, and does things like this !

All you can do in SR is adjust the AA settings higher.

 

CBR

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Under the material > reflectance channel > choose the ggx layer > layer sampling you can up sampling subdivisions and that should fix the problem.

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