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spiralstair

Dynamics and Mograph selection?

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I am following the amazing fracturing tutorial series by @HSrdelic and have been surprised with what fracturing can be used for. 

 

I have a general question about mograph, resulting from one of the tutorials:

 

Can mograph selections be made by dynamic object collisions? and can that selection be used to alter the state of the object selected. 

 

I give an example - a fractured dynamic sphere collides with a fractured collider plane - is it possible to automatically change the state of a material shader on selected fragments of the plane following this collision?

 

My ideal situation is that a clay model gradually reveals it's material shader in random chunks as it is hit with fractured shrapnel (for want of a better word) - I am actually making an animation sequence about ray tracing and would like to visualise ray bounces scattering inside a domestic interior. So a grey room gradually becomes coloured, following a particle burst (following @HSrdelic's tutorial) 

 

I don't really want to share the file - out of respect to the tutorial series 

 

Any help would be amazing

 

Paul

 

 

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