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Similar to push modifier from 3dsmax

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 normal move modelling tool.

The best way to apply it it's to create a correction deformer and then use the normal move tool. That way you can keep that effect parametric.

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Yes, Normal Move is the direct equivalent of Max's Push, which  moves polys in and out along their individual normals.

Annoyingly, and unlike max it ONLY applies to polygons in Cinema, not also to edges and points like I wish it would ! In fact sometimes I have been known to bevel an edge out into 2 just so that I can Normal Move the polygon loop before stitching it back into a single edge loop, which is a fairly long-winded workaround, but useful when you really need it.


However, to be fair, there is also the along normals option in the modelling axis properties which becomes available when you select Normal Mode there, although this moves groups of polys along an average normal, which is helpful about 30% of the time :)



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