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brzezinski    2
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  • I did not use GI.

    These are render settings that I used. High Mip scale value prevents flickering.

    ScalaMip.jpg

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    haam    21
    On 4/12/2018 at 11:24 AM, brzezinski said:

    The 12 basic animation principles to which you refer is an old piece from 1981.

     

    Those basic animation principals are based on physics and locomotion which predate the rules created in 1981 and will never change.  Those basic animation principals are also based on the way organic life actually moves and that will also never change. Only the devices we use to execute such movement is updated.

     

    That said, I'm biased because I don't really like this sort of hyper surrealistic (Cool3DWorld) style.  

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    brzezinski    2
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  • Thank you for comment.
    Please, you could give me an example of animation that you like.

     

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    robbing    29
    4 hours ago, brzezinski said:

    Thank you for comment.
    Please, you could give me an example of animation that you like.

     

     

    A tip: You need animation skills to make the illusion of motion. That's all!

     

     

     

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    brzezinski    2
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  • Great.
    Thank you so much for all the criticism.
    Only in this way can it be improved.
    Best regards to everyone!

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