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acslatenor

Rigging for Dog Animations

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acslatenor    1

I'm emBARKing on a project involving a dog that would be in multiple scenes doing multiple things..  I guess I'm looking for a little guidance before I start in earnest. In the animation I do it relies pretty heavy on mocap data since I'm not very familiar with hands-on rigging/animating. so my problems are:

1. I used Mixamo pretty heavily in the past but they no longer have quadruped rigging/animation options..

2. The mocap data I have found goes with a dog I don't necessarily like the look of..and retargeting it to other rigs requires the bone joint structure to be the same..

 

should I buy a dog I like the look of and rig it exactly the way the skeleton I have the mocap data for?? Should I try and alter the appearance of the dog I don't like the look of.. is there a dog animation resource I'm not aware of??

 

Any thoughts?

 

thx 

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digitvisions    120
4 hours ago, acslatenor said:

should I buy a dog I like the look of and rig it exactly the way the skeleton I have the mocap data for??

Hi, i personally would use the dog mesh i like and rig to match the mocap rig.

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acslatenor    1
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  • Interesting.. Seems to make sense. Can I ask if you've done this before?

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    digitvisions    120
    5 minutes ago, acslatenor said:

    Interesting.. Seems to make sense. Can I ask if you've done this before?

    All my rigging is usually made from scratch to fit the mesh. I haven't used mo-cap rigs, as i am usually hands on animating the old fashion way. But looking at the mocap rigs they look very basic joints.

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