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dannigri

Soft Plastic Deformed Ball/Bubble

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Hi everyone,

 

First time posting here and I have a pretty easy to solve problem (I guess)..

 

As an exercise, I was trying to recreate these bubbles as seen in this art by instagram user @creamdesign, but I am not achieving anything satisfying...

I have tried Soft Body and through the Collider modifier too.. and have also tried playing with the sphere segments and types..

 

I know it's probably easy, but it's driving me crazy:

 

 

Screen Shot 2018-04-13 at 21.07.33.png

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OK. Collision deformer or softbody can both do this totally fine, so it comes down to what you might be doing wrong ;)

My guess is soft bodies will get closer to your reference...

 

Here's a quick test with the collision method where it's all working nicely...

 

5ad169f32769c_collisionspheres.thumb.JPG.c1c36ddd09df927caf65c9d86c4a2a4a.JPG

 

...and here's a closer to reference one using soft bodies...

 

5ad175ed8601a_SBTest.thumb.JPG.3c77790a25360d253033644163dbf2f6.JPG

 

The key is to have enough geometry to deform nicely, even quad geo and no complex poles, and to use high-ish stiffness levels and volume conservation in the Softbody settings.

 

If you need the actual smaller scale wrinkling of plastic, then investigate the tension tag !

 

CBR

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