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jessestormer

Advanced Quadruped Rig - Feet Flipping

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Having trouble with the advanced quadruped rig - even at all default positions. Once you start to move the feet out of range, they roll to the side. Doesn't seem to happen on the non-advanced quadruped rig. Anyone know what the issue is here? This doesn't seem like it's supposed to be happening... but is happening on both R18 and R19. I appreciate any assistance or input on this!

Screen recording of what is happening - here

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  • It appears that the 'up vector' for each of the lower 3 foot bones is too close to the front of the leg, and easily passes through. But, there seems to be no way to change their location/position without collapsing the character object. 

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  • Okay, figured it all out -- you CAN move the up vectors without collapsing the character object. You must be in animate mode, and they are represented by dots which are visible in the viewport without needing to scroll through the hierarchy in the object manager

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    Thanks for a) solving your own problem, and b) sharing your solution ! :)

     

    CBR

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