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mulinskibros

How to Stop Bounce on Emitter Falling?

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  • 3 minutes ago, Cerbera said:

    I don't know. You haven't uploaded the scene file so we have nothing to go on.

    I've realized that my bounce is bad when the object in emitter is "capsule", but if I make "rectangle" - everything becoming perfect! Without falling under the floor and your advice is starting to work!

     

    Thanks a lot for helpin me!

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    You're welcome. Yep - I didn't spot you were using capsules there, which , as you have noticed, are not good dynamic objects, though they can be if set up right. Dynamics likes even all-quad, or all-tri meshes best.

     

    Glad you're getting there now though...

     

    CBR

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  • Sorry. But they are still falling under the floor:
     

    Cheese5.c4d

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    I'm off out now I'm afraid, but will pick this up when I get back if no1 gets there first. Thanks for posting the scene.

     

    CBR

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  • I ll be waiting! Thanks!

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    OK, this is happening because your scene scale is tiny, and dynamics is set to respond as if it were 100 times bigger, which is why they fall through the floor. To fix go to project settings / dynamics / expert, turn scale down to 1 cm, and steps per frame up to 10. When I do that nothing escapes the floor.

     

    CBR

     

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  • Thanks! Everything works!

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