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inesdeska

Voronoi Fracture texture projection

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inesdeska    1

Hey everyone ! I need your help for a Voronoi fracture texture projection.

I'm on R19.

I applied a voronoi fracture on a 3D face model + some effectors (random + step) to make the fragments move and animate evrything a bit.

I want to use a texture projection of the face of a real person (it's a video where I also tracked the face mouvement...)

but when the fragments move, the texture stays in frontal and doesn't follow the fragments.

Do you know how the texture could stick to the outside faces ? 

I saw maybe if I can bake this animation but couldn't find a way to do it either.

 

Thanks so much for your help ! 

 

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Cerbera    1,804

May not work, but have you tried Stick texture tag ? I'd drag the object out of the VF, apply the tag, store state, then back under the VF. There is about a 50% chance that will work. If not, you might have to UV map it.

 

CBR

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inesdeska    1
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  • Hello Cerbera ! I saw another message from you on another post in c4d café, I already tried the stick texture tag and it didn't work :'(

     

    I wanted to bake the animation and make editable objects from the voronoi fracture to apply the texture to each fragment

    but I can't find a way to do it either :(

     

    thx for your help !

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    bezo    489

    Simply insert Voronoi Fracture object under Connect object and be sure option "Textures" is enabled

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    inesdeska    1
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  • @bezo Hi ! No it's not working either :( 

    I tried to put the texture on the connect objet also voronoi and object itself but nothing worked...

    The texture is a video made of images sequence, I guess that's why there's no way to make it work ?

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