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sneather

Can't Add Material to Bevel on Boole...

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That's another little piece of evidence that something changed between R18 and R19... It's like the DaVinci code, this, except with better writing :)

 

CBR

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I couldn't fix it in R18, was the same in 16 and 17 too. I would have to make editable if it was mine.

 

Deck

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  • 1 hour ago, bezo said:

    MeshBoolean plugin has build-in bevel option and know apply material directly to beveled edges without "external" bevel deformer or strange hierarchies...

    https://www.thegreatsummit.com/product/meshboolean/

     

    Yeah, I don't know. Pretty sure I bought that (or something just like it) years back, only to find that it was no better or more reliable, than just using the native boole tools. 

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  • 9 minutes ago, bezo said:

    Here is small screenshot from scene file

     

    https://www.dropbox.com/s/dq02k9cbx5osa86/MB_example.png?dl=0

     

    Thanks for testing that there. It seems that R19 is able to solve my initial problem, with the native Cinema tools.

    However, I'm curious what further experience you have with MeshBoolean? How does it handle really tough things, like imported CAD .OBJ files?

    The MeshBoolean video demos only show it working with easy primitives. But they never show it being used on a nasty ol' bit of tri-poly goodness...

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    Plugin is focused mainly as modeling tool for creating complex meshes from primitives. Here is link to cgtalk thread about MB...

     

    http://forums.cgsociety.org/showthread.php?f=47&t=1480214&highlight=meshboolean

    (there I was posted also link/s to viewport performance with MB plugin (somewhere inside thread))

     

    Not tested some huge, "hafomegapoly" meshes or some cad exported files, maybe Pim (creator of plugin) could tell /explain deeper.

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