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Correctly Flip Already Rigged Hand


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I was wondering what is the best technique to flip an already rigged hand.

 

Should the rig and the mesh just be dropped inside the Symmetry Object and it is going to do its magic after you make it editable?

Are there any other solutions or settings you need to fiddle with? 

tubo 3.7.c4d

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if you have it rigged to your liking, you'll want to select all rig components and any mesh you want to make symmetrical, and go to Character > Mirror.  You'll prob need to fiddle w the settings and/or watch some tuts on how to properly use this tool, but this is what you want. 

 

A symmetry object will duplicate what you have on the other side, so you won't be able to animate each side independently.  Mirror function in the Character menu will duplicate the actual object(s), tag(s), weighting, etc.

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2 hours ago, esmall said:

if you have it rigged to your liking, you'll want to select all rig components and any mesh you want to make symmetrical, and go to Character > Mirror.  You'll prob need to fiddle w the settings and/or watch some tuts on how to properly use this tool, but this is what you want. 

 

A symmetry object will duplicate what you have on the other side, so you won't be able to animate each side independently.  Mirror function in the Character menu will duplicate the actual object(s), tag(s), weighting, etc.

Thank you for your help. 

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