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Hair symetry not rooted to character


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Hi peeps, I just styled eyelashes for a character, I hit symmetry and everything appears fine, but when I tilt or turn the head the lashes don't follow the head, pls note I already hit make editable with auto root selected, i grew the hair from a spline though, could it be hair symmetry doesn't work with hair generated from spline? if not please I'd appreciate any suggestions, thanks all.

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  • 1 year later...
On 5/26/2018 at 12:41 AM, Rectro said:

Takes a look at these two video.  On these I cover both how to add lashes and how to make them animatable.



Thanks bro your tutes are amaizing but they dont address hair symmetry, is cinema hair symmetry a scam?

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The hair will only stay rooted if its been generate from the polygons selection in the first place, or in case of on another object it has the correct selection tag in the guides, and is rooted using the root tool.  If the guides are too far away from the surface they will not root.  Generally speaking its not a good idea to try to root a hair style from one object to of another if they are of different poly count, size of shape, its better to make the hair on a hair cap and make that hair cap fit on another character.


Symmetry, I could make a video to add to the other hair tools.  Its one of them tools that is quite self explanatory.  You have two symmetry's, one is to style, the other is to mirror copy.



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