Jump to content

Luminance through Glass


Strelok

Recommended Posts

Hi, I'm trying to render tail lights for the car I'm making, not the first time. So you can see the red object that are the lights and glass all around. The red material has just luminance applied, while the glass has beckmann reflection, transparency at 95% and default color. The problem I'm having is that inside the glass the red is almost black, why is this happening? It only happens with that object I applied glass to. If i use the same materials on other objects they render well. I put the tail lights in a cylinder and applied the same glass material and it shows well. Also if I put the tail light in a new file it works well.

Capture.PNG

Link to post

Are you using AO ? If so, is Evaluate transparency ticked in its settings ?

Also, if you are using Physical Render, is Shader transparency check ticked there ?

 

If it's not those, could you upload a simplified scene file that demonstrates the problem ?

 

CBR

 

 

Link to post
2 minutes ago, Cerbera said:

Are you using AO ? If so, is Evaluate transparency ticked in its settings ?

Also, if you are using Physical Render, is Shader transparency check ticked there ?

 

If it's not those, could you upload a simplified scene file that demonstrates the problem ?

 

CBR

 

 

It was Evaluate transparency. You saved me. I almost went crazy there

Link to post

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...