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Getting that car rim completely round

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Hi all,



My name is Pieter and I'm a Cinema4D senior newbie (meaning I've always played around in 3D but never educated myself into the subject enough untill I recently started) haha.


I'm modelling a car rim here. And I keep stumbling upon the same issue over and over.

I'm trying to make the outer loops perfectly rounded after bridging the spoke to the outer rim part.

Problem is that I can't get it to work; even when I use points to circle it warps a lot just on top of the spoke.


Anyone willing to teach me how to fix this in the future in general. I mean is there a solution that works for all rims, even the more complex ones.



Many many thanks in advance.

Much appreciated!



Pieter Goris



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