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Burgess

Texture mapping question

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Looking for help on texturing a cylinder.

I have a cylinder on a spline with fillet caps, if I am using a texture based material how do I stop the 'pinching' of the texture at the end of the cylinders where the fillet cap is.
I don't want to UV unwrap this at this stage as I might need to make adjustments to the cylinder or spline later, any help here appreciated

 

Best

 

b

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Unfortunately you don't have the UV peeler tool in R15, so your only option is UV unwrapping it.

 

CBR

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