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Hrvoje

CINEMA 4D R20 OVERVIEW

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So it is fixed - should have worked in the first place! And now it will cost me a full upgrade to get the fix :-)

This may seem like a minor fix but for those of use that use C4D character tools it is a major thing!

 

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On ‎8‎/‎5‎/‎2018 at 3:28 PM, HSrdelic said:

C4D is obviously not just MoGraph. Fields, although their initial idea is conceived around MoGraph, are valid and applicable throughout pretty much everything in R20

 

@3D-Pangel

I think I can safely assume that all of us on Cafe that do have certain insight into development would love to see a change in policy, and I really hope this will change. Until then, we are simply bound by NDA and will of course respect it. With that being said, I am trying to place myself in position of someone who is not acquainted with future and am trying to assess R20 from that standpoint.  I would say it is not that difficult to extrapolate the roadmap, plus there were hints here and on cgtalk....

I do see relationships in how the core is being implemented.  For example, with OpenVDB implementation and the complete lack of any improvements to C4D's native particle system, I would not be surprised that a fluid simulation capability is somewhere on the roadmap with a new particle system capable of supporting it. But all that WON'T happen until the core is turned lose and C4D can handle massive quantities of objects.    But fields had to come first....and just imagine what would be possible with fluid simulation being governed by fields.  I would say it would give Realflow's daemons a run for their money.

 

Unfortunately, August 20XX is such a long way away....so please MAXON, give us some insights!!!

 

Dave

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Great release! Fields possibilities are endless/ovdb on top of that/multiinstances! 
C4d stands up to its ground pretty well in terms of mograph and thats whats expected from the majority of c4d users. Cant wait to get my hands on!!! Big thanks to all MAXON team.

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I canceled my MSA for studio after R18 came out, that nodes are added is great. Nodes are standard and should be available already. While MAXON is late with the node based material system, the cad import and the other new features make me upgrade to R20 or go hundini not sure yet.

 

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Seems like a trend started with R16, where every other version there's a large contingent of people who decide not to renew. Many people followed the R16, R18, and now R20 upgrade path (seems like). But perhaps with the new core being complete, there's a good chance R21 breaks the cycle and continues with a mix of big modernizations and substantial expansions of existing feature-sets, like we see in R20.

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39 minutes ago, Zmotive said:

Seems like a trend started with R16, where every other version there's a large contingent of people who decide not to renew. Many people followed the R16, R18, and now R20 upgrade path (seems like). But perhaps with the new core being complete, there's a good chance R21 breaks the cycle and continues with a mix of big modernizations and substantial expansions of existing feature-sets, like we see in R20.

Too many variables to take into account.  One update is the bees knees to some, yet to others its the total opposite.  Im sure MAXON know what they are doing, and that they are refining not just the application but their chosen user base.  People leave, others come in, and based on the direction they are taking in their yearly updates will keep working in their favour Im sure.  By the large from what I see most responses are positive but only MAXON will know by the figures during next year.  R20 breaks a cycle for sure, in favour for who is another question.   R19 for me was the best update in years for me, but thats because Im one of a smaller minority of their users, and if r20 is a indication of the new trend then the minority group Im in will get smaller. 

 

Another aspect is it takes time to get good at something, so you cant just replace experience users that easy, this eventually has a knock on effect with the forum responses.  I based some of my decisions in getting C4D on the support and expertise available, a good community that is willing to help.

 

Dan

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so what´s new for archviz artists?

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1 hour ago, ahven said:

so what´s new for archviz artists?

cad importer might come in handy.

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Yeah I would think the CAD import improvements are the main thing, possibly nodal materials depending on what you like to render with. Works with Physical Renderer in C4D, but not sure which third party renderers if any. 

 

Instances improvements could come into play for things like grass, trees, stones, shag carpet,  etc. Possibly motion tracking if you're adding elements to a recorded scene of an existing structure?

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To everyone who was asking if the PSD morph bug was going to be fixed in an R19 release as well as in R20, check out the update for R19 that came out yesterday. 

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