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CINEMA 4D R20 OVERVIEW

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Guest mbyrne
15 minutes ago, srek said:

Currently the new nodes are only used by the node based materials.

And that seals it for me. Peeps, if you haven't figured this one out yet, node materials is first step into Xpresso 2 - that is clear as day. I suspect they are also doing particle and fluids stuff so we may see node "everything" really soon. Love the volumes stuff. fields are still not clear to me, will have to check them in depth

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Just now, RBarrett said:

While I understand the comments about traditional modeling tools, let me just say the new Volume Modeling workflow is fantastic. I've been able to achieve things easily that would've been quite hard or impossible to do with poly modeling.

 

QFA
I have been using R20 Volumes for modeling for some months now and i basically switched completely to it for 3D printing purposes.

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in R20 with VDB you get a whole new modeling tool set. its powerfull its insane! additive and subtraction modeling to create stuff in no time!

Djg64vTW0AILpA7.jpg

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UVs and BP are a little bit complicated and not so easy to change as you guys might think. But that doesn't mean MAXON forgot about those two topics. Some things just need time to shine. There are lots of factors you folks dont think about or know about, trust me on that.


| MAXON Quality Assurance Specialist | 3D Asset Creator | C4D Cafe Manager |

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Ciname have worce UV unvrapping tools. What are you think about? 

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1 minute ago, arail said:

Looks like a major release but it also makes me wonder if MAXON is looking at an EOL for Bodypaint. The program is now so far behind the times, it's UV tools are so cumbersome compared to other applications that it seems MAXON has no interest in its future. Or at least it seems that way based on today's release.

 

In Release 19 there was a large effort to convert the BP painting process to OpenGL. Even though BodyPaint and UV tools don't appear in the R20 features list, work continues.

 

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33 minutes ago, filipstamate said:

I did. It's definitely nice but nothing worth upgrading over.

 

Now let me ask you some things: Is there nobody at MAXON that knows how to code an UV editor? Or what is the reason that you keep avoiding improving since forever?

Why are tools being moved to a new kernel modeling noted in the list of features? If it's not relevant to the user experience what is it doing there? Why no actual modeling improvements and new modeling tools? Are you going to wait on the modeling again until you're completely outmatched by all other programs like the last time you upgraded the modeling tools? Which one is gonna be the catch-up version this time? R21? 22? 30?

 

My guess is that the new modeling core is a huge task and they need to go further to provide a new UV editor as the two can be related. We can, however, see that things are moving, the new volume modeling is very similar to Modo's MeshFusionn and it's a good thing, it would just deserve a node based editor as well, as things could be rapidly messy with more complex objects I think. My biggest disappointment would be that they didn't (yet) move to multithreading regarding to object manager and xpresso.

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  • Here is field interface of all fields. These babies are amazing, can't wait for people to get their hands on them and show you what can be done :)

    Literally anything that was reserved for MoGraph before is now available for deformers, tags and anything else that has falloff + more. For example you can now easily share any data between vertex maps, MoGraph weights and selections, point/edge/polygon selections, weights. You can use real objects as fields, including tags, particles etc

     

    Fields.png

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    One of the reasons that other apps (3dsmax I'm looking at you) rely so heavily on plugins for core functionality for users. 

     

    Even without plugins 3DSMax has a lot more functionality in those areas. Hey it might be because they bought and integrated plugins, but the end result is what actually matters.

     

    If modeling is your main thing, then Cinema hasn't been and should not have been your tool of choice for a while. 

     

    I wouldn't say main thing, but definitely an important part. Thing is, I believe modeling is such an integral part of content creation that it needs to be kept up-to-date. Meaning, it is extremely annoying to have to resort to plugins or other applications or workarounds for things that are now pretty much considered standard when it comes to modeling. It's not like say, a different render engine. Or a plugin for fluids... although, you know, given the price of C4D compared to other programs, the fact that it's missing fluid simulation is quite annoying as well.

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    As said before no UV changes so sad

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