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Making objects follow curve of surface

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Hi all,


another day, another question!

Someone has any idea how to make the objects (touchpoints) follow the curvature of the surface in Z axis without rotating the touchpoints around itself?

When I use a spline wrap the touchpoints starts bending. The idea is they have to be straight. While only following in the Z axis.

When I use a constraint tag they stick to the surface but don't follow the curvature nicely


So basically stick out more or less depending on the curve of the surface.


Many many thanks for your help.





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Not sure if I understood you correctly, so, you want objects to be perpendicular to surface? Why don't you simply clone one of those onto the surface directly?

If I misunderstood please explain :)

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