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Cell-shader materials flat in viewport

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Is there anyway to make luminance channel-based materials such as a cell-shader-type material show up in the viewport? They always go flat to me, like in attachment .


Thanks in advance for any advice!





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unfortunately no. it actually bothers me a lot that c4d isn't capable of displaying cel, spot or hatch shaders correctly in the viewport.

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1 hour ago, Vozzz said:

i have a tutorial where i get similar effect without sketch and toon

The thing is cell shader is much more advanced, which give more control over the render.

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