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fcidade

preserv uv

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Hello all,

 

How can I preserve the uvs texture in one object? 

Lets say I have a floor, and I have to edit the poly, and when im moving some points or edges the texture stays distorted.

 

Thank you all

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Since UV components not move together with geometry components, only way to fix that is "re-project" UV map. On flat objects (like floor) it could be few click solution.

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