Jump to content
Sign in to follow this  
bigyarus

Blending road with terrain

Recommended Posts

I know this question has been discussed many times here. I found topics where people asked how to combine the terrain with the road, using various deformers but still...

 

So I have my personal project in which there is a large piece of terrain about 2x2 km. It's a simple california type valley, through which the road passes.

And I do not want the road to stand out from the terrain. So i start looking how people make they roads, but they always made them a separate mesh, with spline projection, etc. 

 

So I want to find is there any workflow that can give me seamless road approach?  For example i take a look on gta v roads, seems like rockstar did it pretty well. It's obvious that roads there just planes in one mesh with terrain (i could be wrong) and hopefully I would like to achieve the same results. 

 

 

Roads0086_1_download600.jpg

Share this post


Link to post
Share on other sites

Personally, I think adjusting a sweep nurbs to the topography is the easiest solution short of sculpting the topography. In 3D-Coat I would create a road much like a bulldozer using a Scrape tool.  I know nothing of C4D's sculpt capabilities.


Win 7, 8 core PC with 12 Gb RAM 64 Bit

Share this post


Link to post
Share on other sites

I think they're using their own engine for making roads and terrains like you described.
In Cinema, I would follow this tutorial (It's for Maya, but you can apply the same technique.
Basically, you make a road on the terrain and cut out the parts on the terrain where is the road and then you connect ROAD and Terrain, and then "bridge" polygons of the terrain and the road.

Watch the tutorial here

 

Hope that makes sense.

Share this post


Link to post
Share on other sites

Thanks for answers. 

So by experementing with deformers I think a manage to get some result. As Pevetz said, I create road mesh with sweep method and project it on the terrain. After that I deleted the polygons where the road was. Then I just drop Shrink Wrap deformer on terrain mesh and start adjust edges of terrain to correct it. 

 

I guess , the trick is to make the number of polygons on the road almost equals to terrain polys, then Shrink Wrap deformer seems to work fine. 

So far, this is the best result I could achieve. I think I just make some fine touches to terrain in sculpt mode.

778766.JPG

Share this post


Link to post
Share on other sites

I had problems with roads on terrains too, but I'm glad you achieved the result you were after. ::):

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

YOUTUBE CHANNEL:

ABOUT US:

C4D Cafe is the largest CINEMA 4D community. We provide facilities for discussion, showcasing and learning our favorite software :) Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, get your own private messenger, post status updates, manage your profile and much more. If you need to find solution to your problem or otherwise ask for help, Cafe is the right place.
×
×
  • Create New...