Jump to content

Andromeda

How to make this stock?

Recommended Posts

I've gotten this far and I can't figure out how to make this damn stock, all my attempts result in disproportioned tubes, all help is appreciated and no this wasn't my reference image.  

image.png

image.png

Share this post


Link to post
Share on other sites

Since  whole model it is relative simple for modeling, you could pay attention to details, try to be accurate as posible in details.  

When you look on your model, you could improve a lot of things on it. Thickness of some parts, beveling edges upper body etc, knob for loading etc...

Share this post


Link to post
Share on other sites
  • Topic Author
  • On 9/3/2018 at 4:48 PM, bezo said:

    Since  whole model it is relative simple for modeling, you could pay attention to details, try to be accurate as posible in details.  

    When you look on your model, you could improve a lot of things on it. Thickness of some parts, beveling edges upper body etc, knob for loading etc...

    I'm struggling a lot with making finner details, I must admit - here are my other models: https://sketchfab.com/Andromeda4482 I've been struggling to find ways to progress further than this to be honest. 

     

    Share this post


    Link to post
    Share on other sites
  • Topic Author
  • On 9/3/2018 at 3:10 PM, StCanas said:

    It will be a simple Spline and Sweep, something like this...

     

    Sweep.c4d

    Thank you very much, this helped a ton! 

    Share this post


    Link to post
    Share on other sites
    7 hours ago, Andromeda said:

    I'm struggling a lot with making finner details, I must admit - here are my other models: https://sketchfab.com/Andromeda4482 I've been struggling to find ways to progress further than this to be honest. 

     

    You've done pretty good so far. Just need to take it up a notch. I spend as much time as I can finding as many high res reference images as I can find as my starting point. You can never have too much reference. Also, as this is a pretty commonly modelled item, search out other people's efforts and study their wireframes to see how they've solved the various modelling challenges. And when you think you've finished, you probably haven't. There's probably another layer of detail just waiting to happen.

    Share this post


    Link to post
    Share on other sites
  • Topic Author
  • I need to learn how I can optimise my models as 300k poly's isn't ideal... I will gladly submit the C4D file for constructive criticism :) - I'm also not convinced that my use of subdevision surfaces and boolean objects is correct, I'm still very bad at Cinema4D To say the least when it comes to modelling.  

    Share this post


    Link to post
    Share on other sites

    Join the conversation

    You can post now and register later. If you have an account, sign in now to post with your account.
    Note: Your post will require moderator approval before it will be visible.

    Guest
    Reply to this topic...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.


    • Recently Browsing   0 members

      No registered users viewing this page.

    YOUTUBE CHANNEL:

    ABOUT US:

    C4D Cafe is the largest CINEMA 4D community. We provide facilities for discussion, showcasing and learning our favorite software :) Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, get your own private messenger, post status updates, manage your profile and much more. If you need to find solution to your problem or otherwise ask for help, Cafe is the right place.
    ×
    ×
    • Create New...