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hebeinpj

changing material attributes w/ xpresso

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Hello  C4Ders!

 

I have a quick question. I have a character I am working on, and I want to have the eye blinks "pop" on. So , I have the eye texture and then I also have the skin texture. I believe this is an expresso question. I have been trying to figure it out and cannot. I have tried two different materials with a condition node and user data switch, I have also tried using the multi shader attributes to no avail. I hope this makes sense and hope someone can help out! Much appreciated!

 

Thanks,

 

Peter

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Hi,

You could create one material with two textures loaded into Fusion or Layer shader. The first one has better response in the viewport though..Then you can animate blend parameter. Create simple User Data controller for convenience, connect it via Xpresso with blend parameter in Fusion shader. If there is no smooth blending between two textures  needed – change interpolation to step
https://www.dropbox.com/s/vfvgta2fkvpggni/Snap_00h11m14s_001_.wmv?dl=0

fusionSh.jpg

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  • Topic Author
  • Thank you so much!

     

    This helps a great deal

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