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Fish

X Maya User Seeks Move/Normal Mode Equiv

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Hi,

So I'm seeking the equivalent to important tools I used in Maya in C4D.   I'm slowly making a conversion chart but I'm stuck on a tool I need/want very much at the moment.

In Maya, when using the move tool I could switch to "Along Normals Mode" (or something like that) where I could essentially "slide verts" along a model's surface, tweaking the topology while respecting the overall curvature of the mesh.   Maybe you have to be or have been a Maya user to understand what I mean?  Anyway,  is there an equivalent tool or workflow for C4D?

 

Thanks,

Fish

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Can you post some video example?

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What your after is a preserve curvature.  Iv not found such a tool in C4D that alows total freedom of movement, and the only reason I know what your after is I have it in MODO.  The closest thing to that is the slide tool under Mesh/Transforms/ Slide.  This has the option to "preserve curvature", maybe this would do what your after, but its not a free moving tool in case you needed more that just a slide.

 

May I ask how long you have been using Maya for and what made you want to move to C4D?

 

Dan

side preserve.jpg

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A video example could be good to have in this case as the question isn't too much clear to me too. 


| MAXON Quality Assurance Specialist | 3D Asset Creator | C4D Cafe Manager |

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A video would be good, if you could in fact get that list and make a set of very short videos your self showing each tool you wish to find the equivalent of maybe everyone could help you get through this transition faster, it would also help suggest tools to MAXON that maybe are missing?

 

Dan

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Good idea @Rectro ! :)


| MAXON Quality Assurance Specialist | 3D Asset Creator | C4D Cafe Manager |

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  • OK Here's what I mean:

     

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  • 3 hours ago, Rectro said:

     

    May I ask how long you have been using Maya for and what made you want to move to C4D?

    Hi Dan,

     

    I started using Maya around 2008.   The switch to C4d  (or the decision to try it) is based on a few things.   First my day to day work has fleshed out in motion graphics and design which C4D is stronger at than Maya and it's powerful integration with After Effects.  Also Maya no longer provides perpetual licencing & the final nail in the coffin was their latest decision to omit any production quality fully functioning render engine.   To be honest I love Maya & I don;t want to abandon it.    I don't want to get into a "which is better" thing here but I'll just say I'm not leaving Maya happily.  I'm leaving her bitter and upset that I have to leave. :)  

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    5 minutes ago, Fish said:

    Hi Dan,

     

    I started using Maya around 2008.   The switch to C4d  (or the decision to try it) is based on a few things.   First my day to day work has fleshed out in motion graphics and design which C4D is stronger at than Maya and it's powerful integration with After Effects.  Also Maya no longer provides perpetual licencing & the final nail in the coffin was their latest decision to omit any production quality fully functioning render engine.   To be honest I love Maya & I don;t want to abandon it.    I don't want to get into a "which is better" thing here but I'll just say I'm not leaving Maya happily.  I'm leaving her bitter and upset that I have to leave. :)  

    Thanks for the info.  I was going back a few years now considering getting Maya just before the perpetual licences where removed, but after I saw the way Autodesk was with their licence conditions I decided not to, so went to C4D as a alternative.  I di still have MODO which makes up for some areas C4D lacks in the modelling area.

     

    I do not know of such a native feature within C4D that moves a vert along its own normal surface of the object.  Moving a whole object on the surface of another, or snap a vert onto another object yes, but not like that.  I hope there is a feature iv missed maybe someone else knows of, but Im betting its seeking a plugin of sorts.  I can see the value of this feature.

     

    Dan

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  • 55 minutes ago, Rectro said:

     I di still have MODO which makes up for some areas C4D lacks in the modelling area.

    It does seem to not be the best for modeling, huh?  I'm trying to keep an open mind like "I'm just not used to it yet" and "we all think our first 3D app is the most intuitive" but certain things just seem complicated in C4D.  I just had to mirror some geometry twice and there were quite few steps involved until I had a clean, welded, editable mesh that wasn't under a null.

     

    I bought ZBrush a couple of years ago.  I should really start using it. :)

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