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Fish

X Maya User Seeks Move/Normal Mode Equiv

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Hi,

So I'm seeking the equivalent to important tools I used in Maya in C4D.   I'm slowly making a conversion chart but I'm stuck on a tool I need/want very much at the moment.

In Maya, when using the move tool I could switch to "Along Normals Mode" (or something like that) where I could essentially "slide verts" along a model's surface, tweaking the topology while respecting the overall curvature of the mesh.   Maybe you have to be or have been a Maya user to understand what I mean?  Anyway,  is there an equivalent tool or workflow for C4D?

 

Thanks,

Fish

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Can you post some video example?

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What your after is a preserve curvature.  Iv not found such a tool in C4D that alows total freedom of movement, and the only reason I know what your after is I have it in MODO.  The closest thing to that is the slide tool under Mesh/Transforms/ Slide.  This has the option to "preserve curvature", maybe this would do what your after, but its not a free moving tool in case you needed more that just a slide.

 

May I ask how long you have been using Maya for and what made you want to move to C4D?

 

Dan

side preserve.jpg

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A video example could be good to have in this case as the question isn't too much clear to me too. 


| MAXON Quality Assurance Specialist | 3D Asset Creatior | C4D Cafe Manager | Gamer in Heart | :compEnjoy:

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A video would be good, if you could in fact get that list and make a set of very short videos your self showing each tool you wish to find the equivalent of maybe everyone could help you get through this transition faster, it would also help suggest tools to MAXON that maybe are missing?

 

Dan

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Good idea @Rectro ! :)


| MAXON Quality Assurance Specialist | 3D Asset Creatior | C4D Cafe Manager | Gamer in Heart | :compEnjoy:

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  • OK Here's what I mean:

     

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  • 3 hours ago, Rectro said:

     

    May I ask how long you have been using Maya for and what made you want to move to C4D?

    Hi Dan,

     

    I started using Maya around 2008.   The switch to C4d  (or the decision to try it) is based on a few things.   First my day to day work has fleshed out in motion graphics and design which C4D is stronger at than Maya and it's powerful integration with After Effects.  Also Maya no longer provides perpetual licencing & the final nail in the coffin was their latest decision to omit any production quality fully functioning render engine.   To be honest I love Maya & I don;t want to abandon it.    I don't want to get into a "which is better" thing here but I'll just say I'm not leaving Maya happily.  I'm leaving her bitter and upset that I have to leave. :)  

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    5 minutes ago, Fish said:

    Hi Dan,

     

    I started using Maya around 2008.   The switch to C4d  (or the decision to try it) is based on a few things.   First my day to day work has fleshed out in motion graphics and design which C4D is stronger at than Maya and it's powerful integration with After Effects.  Also Maya no longer provides perpetual licencing & the final nail in the coffin was their latest decision to omit any production quality fully functioning render engine.   To be honest I love Maya & I don;t want to abandon it.    I don't want to get into a "which is better" thing here but I'll just say I'm not leaving Maya happily.  I'm leaving her bitter and upset that I have to leave. :)  

    Thanks for the info.  I was going back a few years now considering getting Maya just before the perpetual licences where removed, but after I saw the way Autodesk was with their licence conditions I decided not to, so went to C4D as a alternative.  I di still have MODO which makes up for some areas C4D lacks in the modelling area.

     

    I do not know of such a native feature within C4D that moves a vert along its own normal surface of the object.  Moving a whole object on the surface of another, or snap a vert onto another object yes, but not like that.  I hope there is a feature iv missed maybe someone else knows of, but Im betting its seeking a plugin of sorts.  I can see the value of this feature.

     

    Dan

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  • 55 minutes ago, Rectro said:

     I di still have MODO which makes up for some areas C4D lacks in the modelling area.

    It does seem to not be the best for modeling, huh?  I'm trying to keep an open mind like "I'm just not used to it yet" and "we all think our first 3D app is the most intuitive" but certain things just seem complicated in C4D.  I just had to mirror some geometry twice and there were quite few steps involved until I had a clean, welded, editable mesh that wasn't under a null.

     

    I bought ZBrush a couple of years ago.  I should really start using it. :)

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    40 minutes ago, Fish said:

    It does seem to not be the best for modeling, huh?  I'm trying to keep an open mind like "I'm just not used to it yet" and "we all think our first 3D app is the most intuitive" but certain things just seem complicated in C4D.  I just had to mirror some geometry twice and there were quite few steps involved until I had a clean, welded, editable mesh that wasn't under a null.

     

    I bought ZBrush a couple of years ago.  I should really start using it. :)

    Its swings and roundabouts when it comes to 3D software.  It seems the case what you dont know dont hurt you as if you start in one app and know no different you take it that this is the way things are.  C4D is way more intuitive IMHO as a whole than MODO, but that comes at a high cost and thats loosing on some essential and logical tasks and features within C4D.  Cutting and pasting polygon selection is done with tools, it should be a simple Ctrl + C, Ctrl + V to copy and paste selected polygons to a new mesh layer.  Symmetry for modeling by splitting your model in half every time you wish to do more modeling is far from ideal, this alone slows me down significantly.  Modeling base on the selection axis is very limited and you cannot manipulate multiple polygon selections on their own normal without using a seperate tool handle set.   As for Zbrush, If I had to choose one bit of software it would be that, just awesome with its only downfall being its UI.

     

    I would make a video on all the essential modeling tools you need from Maya then post it, try to make them separate videos and see if we can come up with a solution.

     

    Dan

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    Modo has some advantages over C4D for modeling, but I think you can do what you are asking in C4D. See below:

    TransformNormal.thumb.jpg.8d788d7adb1149f06212e8147827712b.jpg

     

    Some of the strengths of C4D over the competition:

    1. rock solid stability

    2. mograph is a lot quicker to set up than equivalent in Houdini. Very useful tool.

    3. best NPR rendering/options in any program

    4. very intuitive after you get use to its paradigm

    5. best bevel tool on market (except maybe Houdini)

    6. good interaction with After Effects

    7. probably nicest and most helpful forums

    8. procedural curved based modeling better than Modo or Houdini (using tracers and nulls with a sweep). Houdini works  but can be slow and has no options to set up UVs automatically without having to add a bunch of extra nodes.

    9. polypen is awesome

    10. snapping options actually work

    11. strong dynamics

    12. voronoi fracture good.

    13. new additions in R20 (fields) for mograph very powerful.

    14. better text and illustrator import and extrude options than any other program I know of

    15. loft/sweep/extrude nurbs great, as long as you are aware of limitations and don't use them for sloppy modeling.

    16 very good hair

    17 good CAD import

    18 volume modeling can be useful (but creates a LOT of geometry for production ready models)

     

    Weak areas over competition:

    1. hypernurbs are not as good as true SDS modeling (even with isoline turned on) as they can cause texture distortion even with best settings.

    2. render engines faster but not as good as competition (all three). Many buy third party renders. (Houdini Mantra is awesome in comparison but slow!)

    3. modeling tools need be better organized.

    4. lacking fluids

    5. has particles, but nobody uses it. They buy x particles

    6. character rigging and animation can get slow in viewport compared with Maya

    7. probably not as many tutorials available as for Maya

    8. No history stack. Procedural systems work for simple models, but you will probably need to make them editable for more complicated models and then you loose the procedural history.

    9. symmetry needs work

    10. UV tools are awful: unintuitive and even when learned, do not generate as good UVs as competition. (I use UVunfold, thanks to Dan/Recto)

    11. weak cloth

    12. expensive. Versions other than Studio are pretty limited, and MSA for Studio coupled with upgrading render engines and x particles, etc. will rival Autodesk costs.

     

    Modo is slightly nicer than C4D for modeling and rendering and much better for UVs. After that, it kind of peters out in features/stability/strength. Personally, I am transitioning to Houdini, but it can be a bear. Z brush is the best sculpting program. It is a mediocre painting program. It is very useful for organic modeling that will never be rigged. It is no replacement for one of the standard 3D content creating applications, unless you like spiral edge loops and some excess geometry.

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