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blastframe

Cubic Spline Not Distort All Points?

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Hello,

I am trying to use a Spline with the Type set to Cubic to deform my mesh and adjusting one point affects the entire Spline. This causes a part of my mesh to dip down. 
Cinema.thumb.PNG.2dfcc5e8fd97951729adcb053be0e481.PNG

Cinema 4D Cubic

 

When I do this in Maya using a Cubic NURBS Curve's Control Vertex (instead of a Point), the curve has a falloff and the interpolation stops at the Curve's midpoint.
Maya.thumb.PNG.af9a48cf1b79d2b3ffe7fd7cdd601989.PNG

Maya Cubic - Control Vertex Edited

 

Is there a way to get this behavior in Cinema 4D? It is MUCH preferred for my rig.

Thank you!

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I think B-Spline is actually what you want. That I believe is more in line with Maya's Cubic Spline. If I recall correctly, Cinema's Cubic spline is a bit more like Maya's EP Curves, where the curve always draws through each point.

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  • Topic Author
  • Bret! Man, your Character templates, weighting tutorials, and scripts have been crucial in getting me off the ground in my project.

     

    Honestly, I don't know how anyone would do Character Animation in Cinema 4D without your work to guide them. Thank you!

     

    And I found the exact same thing with the B-Splines. That's what I'm using.

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