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RobBouch

Adidas logo model with fur

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Hello,

I'm trying to make the Adidas logo in Cinema 4d. Then I want to apply hair on it so it looks furry.
A good example I found how furry I want it to be is https://www.behance.net/gallery/69363383/Furry

But I don't know how to prepare the Adidas logo to apply the fur on. As you can see in my images the hair only apply on the sides and top, but not on the front.
On the top of the letters it applies a lot of hair, but on the 3 stripes it only applies a little hair.

I've watched a lot of tutorials about hair and how it works. But the all apply it on a sphere. But it always looks good on a sphere, but it's much different on a complete different object.

Can anybody push me in the right direction and help me?
Thanks for you time and help :)

With kind regards,
Robbie

 

image.thumb.png.a7a0e76de529412a70aa6a8e121f9770.png

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Problem could be that extrude obejct as you have it is not a single piece of mesh. Choose Connect object and make extrude obejct its child.

If that didn't work, please post c4d file so we can have a better look...

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  • Hi MJohnny,

    Thanks for helping but it's not working, I can't click on Connect object.

    I've posted the C4D file in thi s post.

    Adidas logo.c4d

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    Your logo isn´t any different than a sphere, the problem is that you don´t have enough geometry to grow hair on.

    Select your extrude object and set it to ´quadrangles´ in the object settings (Caps tab), also check 'regular grid' and give it a value of two or three.

    Then, with your extrude object selected, hit 'c' to make it editable.

    After that, select all the extruded parts, right click and choose 'connect objects  + delete'.

    Next go to 'Mesh/Commands/Optimize' to make it one single mesh.

    This will leave you with enough geometry to grow hair on.

     

    Hope this helps.

     

    -W-

     

     

     

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  • 2 hours ago, Wouter said:

    Your logo isn´t any different than a sphere, the problem is that you don´t have enough geometry to grow hair on.

    Select your extrude object and set it to ´quadrangles´ in the object settings (Caps tab), also check 'regular grid' and give it a value of two or three.

    Then, with your extrude object selected, hit 'c' to make it editable.

    After that, select all the extruded parts, right click and choose 'connect objects  + delete'.

    Next go to 'Mesh/Commands/Optimize' to make it one single mesh.

    This will leave you with enough geometry to grow hair on.

     

    Hope this helps.

     

    -W-

     

     

     

    Thanks man!!!

    This really helps!!!
    Now it looks a bit more like fur :P now I need to get the hair right :)

     

    By the way I still need to apply hair twice, on the sides and on the top/bottom. Is that ok or is there a better way?


    image.thumb.png.eb65fc3c3b8347b3100e76c5ab9c8cf2.png

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    As you can see in your object manager, your extrude is still made out of two different objects, so probably you didn't select all your objects before you used the 'connect + delete' command.

    Two different objects means you will have to apply the hair twice.

    So, select the extrude and the rounding 1.1 and then 'connect + delete' again, reapply the hair and you'll be good to go.

     

    Hoop dat dit helpt :)

     

    -W-

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  • Ah yea that works thanks!!!

     

    Now I need to manage the hair. It's hard to get them thin with a lot of details in it.

    Dankje voor je hulp man! Echt super chill!

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  • On 9/16/2018 at 10:41 PM, Wouter said:

    As you can see in your object manager, your extrude is still made out of two different objects, so probably you didn't select all your objects before you used the 'connect + delete' command.

    Two different objects means you will have to apply the hair twice.

    So, select the extrude and the rounding 1.1 and then 'connect + delete' again, reapply the hair and you'll be good to go.

     

    Hoop dat dit helpt :)

     

    -W-

    It looks like I don't have any detail in the hair, I feel like it's not sharp or something.
    What am I doing wrong?

     

    image.thumb.png.1c29766a8aa94854f58fa11141a29aa7.png

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    Try going into the Rendersettings -> Anti-Aliasing and set "Filter" to "Sinc".


    That should sharpen your image and let the hair "pop" more.

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  • @DasFrodo

    Thanks this helped a bit!

    But why don't have have enough hair on the side on the object?

     

     

    image.thumb.png.1143171f60b236ceafb70ea3dc62b276.png


    image.thumb.png.6723ab24cbbd876f29e28036ce128917.png

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    Same problem you ran onto before: you need more geometry. Select those faces and subdivide them so they have the same geometry density as you have in the front.

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