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BigAl3D

Xrefs and Materials **Workaround**

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I have a couple of projects that would benefit from using Xrefs instead of importing the model into the main scene. So the issue I'm having is I need to adjust one of the materials. OK, fine so I edit the original project with the model in question. Save and close project. Nothing I do seems to update that material in the project that I added the Xref to. Seems like this should be automatic.

 

If I click on the Xref object in the object manager, I see a button down below that says "Reload" but it's greyed out. In fact, all the options here are unavailable. Is there a button I'm missing somewhere?

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