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bryanfsmith

deform a helix?

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I am making a scientific shape and got the helix working like I wanted. But how can I make the helix spline/line a little soft wavy, so that it is less uniform and a more organic line - versus just displacing the surface material?

 

Thanks in advance for any advice!

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3 hours ago, bryanfsmith said:

I am making a scientific shape and got the helix working like I wanted. But how can I make the helix spline/line a little soft wavy, so that it is less uniform and a more organic line - versus just displacing the surface material?

 

Thanks in advance for any advice!

C4Dforum.jpg

you can deform the helix just like you can deform a polygonal object. just put a displacer as a child of the helix, set a large scale noise and you should get what you want. 

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Just to add to @everfresh 's answer, put the displacer under the spline object, so it will give you the organic look.


3D is where your dreams come true ... or at least mine :D

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If you don't have to animate anything, simply try to make that Sweep generator editble (making polygonal object) and use sculpting tools or enable Soft Selection in Attribute Manager of Move tool and use that , or add some more points to spline object and play with the splines points and eventually you will get what you need (that demands to make Spline as an editble object, shortcut C). :)


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4 hours ago, Igor said:

f you don't have to animate anything, simply try to make that Sweep generator editble

Wouldn't using the sculpting tools on the spline be easier than on the polygonal object?


3D is where your dreams come true ... or at least mine :D

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5 minutes ago, maliohammad said:

Wouldn't using the sculpting tools on the spline be easier than on the polygonal object?

You cant use Sculpting tools with Splines! 


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4 hours ago, Igor said:

You cant use Sculpting tools with Splines! 

Oh, good to know!


3D is where your dreams come true ... or at least mine :D

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or use FFD deformer for spline...

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