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Done some abstract organic creatures lately. 

Some procedural modeling, some typical modeling, and some displacement maps used. 

I didn't use materials and textures to keep the same kind of feeling to this creatures. It's just SSS material. 

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When I first saw it I thought it was a good application of the new volume modeling in R20.  I then looked at your version and saw R19.  This makes it even more impressive.  Great work.

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