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Hello to all . Today I worked on the effect of dispersion in glass. In Blender, I was able to easily get the result.
IsmrZUu.jpg    

Attempting to repeat in C4D ended with the fact that I did not find at all the opportunity to mix several materials. In the example with Blender, I mixed three BSDF refractions with different colors, IOR and roughness. After added another BSDF reflections. As a result, received a glass with a dispersion.
 
P.S I would like to know if this is a time limit or will it be impossible to mix different types of BSDF with this system of nodes?

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Downloading and using Filter Forge program might be a good place to get a ton of different node combinations for the new C4D nodes system.  The nodes would only have to be rebuilt in C4D.

 

4 hours ago, MHan said:

Hello to all . Today I worked on the effect of dispersion in glass. In Blender, I was able to easily get the result.
IsmrZUu.jpg    

Attempting to repeat in C4D ended with the fact that I did not find at all the opportunity to mix several materials. In the example with Blender, I mixed three BSDF refractions with different colors, IOR and roughness. After added another BSDF reflections. As a result, received a glass with a dispersion.
 
P.S I would like to know if this is a time limit or will it be impossible to mix different types of BSDF with this system of nodes?

Cycles does a great job with things like this.  As HSrdelic said BSDF layers, or in cycles what would be called a "Shader", can only be added at the end in C4D.  Everything needs to be done before the last material node at the end.  Having more than one material node at the end is also a big no no in C4D as there is no way to tell C4D which to pick.  I'd recommend you get Cycles4D also known as Cycles for Cinema 4D from insydium if you want to use cycles in c4d.  Combined Filter Forge with Cycles and you will have way more options than are available in C4D nodes.

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  • 1 month later...
  • 1 month later...
  • Silver Contributor

I do feel like the fresh undergrad (age not withstanding :) trying to mix it with the professors here...  but I'm doing my best to get up to speed on nodes, and the Youtube training is proving a great start.

 

So here's my newbie contribution : a simple 'ring' shader.

I'd be more than happy for anyone to disect this, and offer advice / opinion or suggestions on improvements! But be gentle -  it took me quite a while and involved a lot of head scratching : )

 

MDA_RingShader_111.c4d

RingShader_01.JPG

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