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Reeded glass

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In the attachments, some examples of reeded glass I want to create.

Is there a right way to model this kind of glass?







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I'd try using a linear cloner of cubes touching edge to edge and apply a transparent material with refraction.  Then I'd fiddle with the Fillet radius of the cube, and the refraction value of the material.  see attached (the camera mapped image of an apple is NOT mine, it is used for reference, and was located using google image search).


hope this helps.



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  • Topic Author
  • thanks TDMSC


    I first tried the same with cylinders, but with the cubes it worked better.

    Thanks for the help! 

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    hey slight different approach here, i used a star spline with 3 points and a sweeps to create the profile, then cloned. this allow you to modify the profile on the reeds, from squared to triangle. 

    you can hook up the base with xpresso and use a null controlled spline for the profile on the sweep and make a nice tool. 

    heres the idea 



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