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Hello everyone,

 

I'm trying to have a few spheres inside a jello like ball. But I don't really know how to achieve this... At the moment I have applied a jiggle deformer to my "jello container sphere". I have aslo applied some scale and position keyframes and the jello motion is great, but when I add a solid body of soft body tag to the other balls, they won't get inside the first "jello" sphere. 

 

 

Let me know if you have any suggestions! Thanks in advance!

 

N. 

 

 

 

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Thank you for your reply @HSrdelic

 

Here's a great exemple : https://mir-s3-cdn-cf.behance.net/project_modules/fs/8e910265528257.5af778319dd94.gif 

 

It looks like it has been made in after effects with Springy FX plug in or  somthing, but I am pretty sure it can be done faster/better in Cinema 4D...

 

Yes the sphere should deform a little bit, but not as much as the "jello container". 

 

 

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That is artistic and not really simulated. You can see that objects deform on their own, and probable "driver" of deformation is collider distance. So either you make some relatively simple Xpresso where you drive deformer strength with collider distance, or use collision deformer as in provided scene. You can add jingle deformer for secondary movement. Here is what I mean. Hope it helps :)

Jello.c4d


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Thank you very much HSrdelic I have learned something new, but when I switch the collision deformer solver to inside or intersect (because I also want the object inside the container to collide with it ) it turns into an ugly mess... I guess After Effects is the way to do this after all haha. 

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