Jump to content

  • “Great art picks up where nature ends.”  Marc Chagall 

Sign in to follow this  
Stuggz

Cloning into the distance...

Recommended Posts

Hi all, 

 

Relative beginner here, with hopefully an easy problem to fix with the help of a veteran...

 

I'm making a simple straight train track, with a train on it. I've used long thin cubes for the actual rails, plus 500+ linear-cloned cuboids for the sleepers. Since it's a straight track, from some camera angles you can see loads of them in the background, stretching into practically infinity... which kills the render for the frames when you can see them. I don't really care what they look like once they're a hundred metres or so away, so am wondering if there's a way to make this more efficient. There still needs to be something there, but not with detailed textures, lines etc - and since the camera moves along the rails I can't easily swap in lower-complexity clones further along the line.

 

On top of that I'm using Sketch and Toon to outline everything.

 

I know I can affect the S&T lines with a 'distance' modifier, which might make them easier to process, (?) but do you any other tips? I've tried 'Connect objects and delete' and also 'Current state to object' and both bring other problems (eg losing sketch style tags) without speeding up render much, so am at a loss...

 

Thanks in advance,

 

S

 

 

TEST2_0606.jpg

Share this post


Link to post
Share on other sites

Perhaps the LOD object would be useful here. It allows you to automatically switch to medium and low-poly versions of an object based on distance to camera. For example, you could switch the cuboids into flat planes with no texture.

 

Check out this quick vid: https://lesterbanks.com/2017/12/lod-object-cloner-c4d/

Share this post


Link to post
Share on other sites
  • Topic Author
  • That sounds like just the thing - thanks Vizn!

     

    S

    Share this post


    Link to post
    Share on other sites

    Join the conversation

    You can post now and register later. If you have an account, sign in now to post with your account.
    Note: Your post will require moderator approval before it will be visible.

    Guest
    Reply to this topic...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.

    Sign in to follow this  

    • BLOGS / NEWS & SPECIAL ANNOUNCEMENTS

    Latest Topics

    Latest Comments

    About Us

    C4D Cafe is the largest Cinema 4D community. We provide facilities for discussion, showcasing and learning our favourite software.
    Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, watch tutorials directly from our video gallery,  get your own private messenger, post and upload images, manage your profile and much more. If you need to find solution to your problem or otherwise ask for help, C4D Cafe is the right place to be for learning 3D.  :cowboypistol:

    ×
    ×
    • Create New...