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Hello everyone, it's been a while...

Lately I've been working on my second attempt to model a car (first was this: https://vimeo.com/278314625)  and obviously I wanted to do better.


IMPORT: vectors

I'm not familiar with vectors but, since they're not free, I'd expected to be better than setting up background references. From the-blueprints.com, you can donwload for free a vector and try out how they work and, I have to say, I feel like I'm missing something...because if all you get is a flat, scalable spline inside Cinema, I believe it's not worth the price. Sure, I cannot count how many times I zoomed in and tried to place a point in the middle of a pixelated line, but I was expecting something like additional detail or more references in the 3d space. I feel like the hard job in modelling a car is matching the curvature and the creases, and I was hoping vectors helped on that. So, am I missing something?



Another thing is the output formats. I've been browsing around Turbosquid and I noticed that authors often offers a couple of formats: obj, fbx, 3ds...

What should I do to ensure that these files stay true to the original work? (example: i assume I have to make a simmetry editable)

What kind of information are kept? (on materials, UVs,etc)


Thank you,


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