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how make it bigger on the inside?

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So about Tardis, how you think we can make it bigger on the inside? there are bunch of videos in youtube. either used after effects and green screen and also a guy used portals in blender which im not sure what is it or and how we can implement in c4d.  so any other idea to complete it in c4d?

Thanks ^^

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You could have a camera map on a polygon on the open door.  Match the camera movements on the outside with the camera in the room of whatever you want to appear on the inside and it should work out well.  So you would have 3 cameras total.

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  • 2 hours ago, Fastbee said:

    You could have a camera map on a polygon on the open door.  Match the camera movements on the outside with the camera in the room of whatever you want to appear on the inside and it should work out well.  So you would have 3 cameras total.

    oh very good approach. i think its enough ill start my work to make it. im also curios after this how to go inside and make things very real :)) anyway Thanks man

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    Thinking about it more you would only need 2 cameras linked to each other so the movements stay the same.  From the one in the room you would have to do a render first then set the camera mapping on the outside camera on the portal area.  Long story short you would have more flexibility if you did it in post because you could easily change the image of whatever was through the portal.  Doing it in C4D after rendering the second time you are stuck with whatever you got unless you also render some layers which you could then do a change out in post.  The benefit of doing it in the render is you can get realistic gi coming out of the portal and effecting the stuff outside the portal.  Lights outside the portal should be copied over to the alternate scene inside so the things inside could seemingly get light from what is outside the portal.

     

    So to clear out how to use the scene you render with the camera inside the portal then use that in the portal material on the door and render a second time with the camera outside the portal.  If you change the aspect ratio of the first render make sure to change it in the texture tag so the camera mapping will happen right.

     

    Note how when the camera outside the portal is moved it also moves the other one the exact same way because of the constraint tag.

     

    portal.thumb.jpg.bfb37471558b14805ee823e63ee19fc5.jpg

     

    portal example.zip

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  • 12 hours ago, Fastbee said:

    Thinking about it more you would only need 2 cameras linked to each other so the movements stay the same.  From the one in the room you would have to do a render first then set the camera mapping on the outside camera on the portal area.  Long story short you would have more flexibility if you did it in post because you could easily change the image of whatever was through the portal.  Doing it in C4D after rendering the second time you are stuck with whatever you got unless you also render some layers which you could then do a change out in post.  The benefit of doing it in the render is you can get realistic gi coming out of the portal and effecting the stuff outside the portal.  Lights outside the portal should be copied over to the alternate scene inside so the things inside could seemingly get light from what is outside the portal.

     

    So to clear out how to use the scene you render with the camera inside the portal then use that in the portal material on the door and render a second time with the camera outside the portal.  If you change the aspect ratio of the first render make sure to change it in the texture tag so the camera mapping will happen right.

     

    Note how when the camera outside the portal is moved it also moves the other one the exact same way because of the constraint tag.

     

    portal.thumb.jpg.bfb37471558b14805ee823e63ee19fc5.jpg

     

    portal example.zip

    hmmmm very nice. also sophisticated answers, thanks man, ill try to make a good one out of this ^_^

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  • On 11/7/2018 at 10:27 AM, Fastbee said:

    So to clear out how to use the scene you render with the camera inside the portal then use that in the portal material on the door and render a second time with the camera outside the portal.  If you change the aspect ratio of the first render make sure to change it in the texture tag so the camera mapping will happen right.

     

    So I made this :p not good but just a preview with my stinking computer :D

    https://www.dropbox.com/s/fsicev8oxe7a5ab/doctor who(1).mp4?dl=0

    actually i made green luminance for inside the tardis and rendered both cameras. then used chroma key in vegas pro. so how was this approach? good enough?

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    Looks good.  Seems like there is a frame misalignment problem that causes it to loose it's effect a little, but other than that it's nice.

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  • 59 minutes ago, Fastbee said:

    Looks good.  Seems like there is a frame misalignment problem that causes it to loose it's effect a little, but other than that it's nice.

    Thanks m8. freaking computer always freezing. cpu is kinda old should at least buy a core i5 :/ anyway that was good practice for me ^^

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