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Freemorpheme

Quad solving cheatsheet

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I have been trying to save screenshots of hard surface models when the creator has solved some tricky problem. My question is, does anyone know of a resource of any kind where common extrusions, edges, holes, etc have been solved back to quads in a way I can refer to when I'm modelling? 

 

I know that often problems are unique to the model, however the same problems do arise again and again and are solved in similar ways. Surely someone has put together a handy cheatsheet of these common solutions?

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