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Hello Community!
 

I'm looking for a solution to animate a wave spline in 2D while the start point keeps it's original position. How could I do that?
 

Any suggestions are appreciated.

spline.jpg

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Many ways to do it, here is one idea. Use your spline as MoSpline source coupled with formula effector. You can then create MoGraph selection on MoSpline to keep boundary points not influenced. Would be easier with scene file so that solution fits your specifics...

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