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animatter

Texture looks different in render

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Just got a basic noise stretched on length V but the render doesn't show it as stretched.

Any thought's why it's not showing up in the render?

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Hi, probably heaps of ways to do this but a few you could try is...
Go into the noise settings and change "Space" to "UV (2D)"

Or another way is...
Set the "Length V" back to 100% on the texture tag. Then in the noise settings - Set "Space" to "Texture" and then change "relative scale" Y axis (2nd input) set to %5000

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