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Antek

Octane/emissive particles on top of mat.

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Hey,

 

I'm currently working on a project where I want to place emissive particles (to then animate them - going from black to strong orange glow) on top of a diffuse material with a disp map. I assume I will have to use texture emission node and maybe use a mix material? I will attach a screenshot of my current setting and the model. Right now the particles are just a texture overlay. Any advice on how to approach this in a smart way? It's the first time I'm experimenting with nodes in Octane.

 

One extra question is - would it be possible to animate a reveal of the particles, from the tip of the shoe to the heel? It's not as important as the first part of my question though.

 

Thanks, help would be appreciated

Screen Shot 2018-11-16 at 12.56.29.png

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If they are part of the shoe material they are not really particles.  You could use mograph to have particles spread over the outside of the deformed mesh.  Xparticles you could do amazing things with.  After that it depends on what you want your particles to look like.  You could have little spheres for the particles which would glow.  In that case you make an emissive material and if it's bright enough you should be able to get a lens flare from Octane.  Having particles like that would make them much easier to move.  Having vitual particles as part of a material would make it hard to control their movements accurately over a 3D object.

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  • 20 hours ago, Fastbee said:

    If they are part of the shoe material they are not really particles.  You could use mograph to have particles spread over the outside of the deformed mesh.  Xparticles you could do amazing things with.  After that it depends on what you want your particles to look like.  You could have little spheres for the particles which would glow.  In that case you make an emissive material and if it's bright enough you should be able to get a lens flare from Octane.  Having particles like that would make them much easier to move.  Having vitual particles as part of a material would make it hard to control their movements accurately over a 3D object.

     

    On 11/16/2018 at 7:18 PM, Anthony Owen said:

    For a detailed response, check out the C4D Octane forum at https://render.otoy.com/forum/viewforum.php?f=30

    Thanks for help and ideas guys

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