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Johnson

Food Packaging | Realistic Wrinkles

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I'm trying to model something that is nearly identical to this >> https://www.turbosquid.com/3d-models/3d-model-realistic-food-packaging-01-1205979

I would just purchase that model if I didn't need various sizes for my company's product line... and I know that scaling the model just wouldn't quite make things look right when all the products are shown together.

The basic structure and shape are simple to model.
I can use a deformer to get some of the more subtle random curves and warping.
I've added some of the wrinkles in the packaging with a bump map.

But how do I get all of those really detailed wrinkles along the edges, and how would you go about modeling the zipper and the tiny details around it?

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Did some crisp bags recently and sculpted them, do you have sculpt in R16, i can't remember. If not you might get away with some displacement maps, grading different noises and stuff, or you could draw / paint them in pshop or equivalent and doing those in as displacements.

 

Deck

 

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