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WusikiJeroni

How to bake wood surface correctly?

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Hello. I have a problem. Wood surface looks fine but when I bake object I get wrong results (tex is 4k. So I don't think a size depends on results. Yes it depends but I sure you've understood).

screen1.jpg

screen2.jpg

 

Seems I've finally understood why I get bad results. Shader with a variation and a wood surface make different wood textures for every block (bit of parquet). When I bake textures I get same texture for every block. Any ideas?

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22 hours ago, WusikiJeroni said:

Seems I've finally understood why I get bad results. Shader with a variation and a wood surface make different wood textures for every block (bit of parquet). When I bake textures I get same texture for every block. Any ideas?

Hi,

Try to put the whole thing in a connect object and bake it. If it doesn't work make a copy of your file then make that connect object editable.

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  • 55 minutes ago, maliohammad said:

    Hi,

    Try to put the whole thing in a connect object and bake it. If it doesn't work make a copy of your file then make that connect object editable.

    If I convert mesher/instances to just editable objects I can't bake with cubic projection. It bakes only with an original projection (20 objects with same UV for example). If I connect that to a single object I can't use variation shader.

     

     

    Added: Seems I found a solution and it works but I still wanna bake objects without this way. One question - how!!!

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    32 minutes ago, WusikiJeroni said:

    If I convert mesher/instances to just editable objects I can't bake with cubic projection. It bakes only with an original projection (20 objects with same UV for example). If I connect that to a single object I can't use variation shader.

    I am not too keen on the idea of baking objects without good UV since it can result in poor quality. 

     

    33 minutes ago, WusikiJeroni said:

     Added: Seems I found a solution and it works but I still wanna bake objects without this way. One question - how!!!

    Maybe if you say what worked out? 

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  • 9 hours ago, maliohammad said:

    Maybe if you say what worked out? 

    Ooh. I've forgotten to add a link.

     

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    On 11/26/2018 at 9:06 PM, WusikiJeroni said:

    Ooh. I've forgotten to add a link.

    As far as I can see this is using a plugin, but in the thumbnail you can see a big UV map, which should be the trick for getting it to bake properly. 

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    Since you're using a plugin I'm not sure this will work, but you can auto-generate a UV map from any projection mapping if you right-click the material tag and choose 'Generate UV Coordinates'. Remember to delete the old 'default' UVW Tag (unless you want to keep it, then put it to the left of the material tag).

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